Jakub Broz

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Jakub Broz

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About Me

I am currently a producer at Hangar 13 bravely creating amazing games. In addition, I am continuously building up my solo indie game dev skills.


Knowledge and skills


My primary areas of focus are:


  • Worldbuilding/Setting Design - creating new worlds for our table-top RPG campaigns has always been my big passion, I always focus on coherent settings with internal logic, where I wanted to provide diversity and richness, not through quantity, but rather through quality aspects such as cultural and ethnics differences, political competition, and attractive story hooks and themes for players to develop on their own, in addition, I am also learning about the specifics of open-world level design; 


  • Narrative design - to tell an engaging story is not enough, it is about utilizing the right tools and elements of gameplay and the world to engage the players in the story and preferably give them the agency and options to alter it with real consequences and causes to care about;


  • Encounters design - my games are usually less focused on combat, but when it comes to it, I want to provide the players with an entertaining and challenging experience that reflected both the setting and system we play in, making it interesting no matter if we use tactics and combat-oriented DnD 4e or storytelling system such as FATE. 


Recently, I have started to learn visual scripting utilizing Unreal Engine 5 blueprints in order to rapidly prototype, validate, and test new systems and mechanics independently. I am also learning the basics of Blender and C++.


Professional Experience


Last but not least, I have 8 years of work experience primarily in the roles of project manager and product lead in both SW and HW domains with a focus on defense and space technologies. 


I am well acquainted with video games development intrigues and I do really enjoy coordination and management of cross-functional teams, building relationships with subject matter experts, getting to know the technical details and specifics as much as possible in order to provide better support, dealing with any potential issues and communicate clearly all important aspects with key stakeholders. 


The origins I - Tabletop RPGs and collectible card games


From the age of 12 throughout my grammar school years, I have been obsessed with all things fantasy and sci-fi, mostly through reading books and playing tabletop RPGs and collectible card games. Being a multipotential enthusiast I have put my hands on a ton of games including Wastelands, Magic, LOTR from Decipher, Warhammer 40k + Fantasy Battles miniatures, original Draci Doupe (Czech version of DnD), and DnD 3E.


During university, I have become part of a large tabletop RPG community via the RPG Forum, mostly as a dungeon master, writing articles, tidbits of settings, and lore, testing my own systems and playing a lot of games. I was crafting my own worlds, putting together plots and adventures for my players, and always trying to avoid the usual stereotypes - unless directly asked for them.


I also participated in the early stages of Draci Doupe 2 development as a tester (along with a couple of card and board games).


The origins II - Video Games


My very first experience with video games (that I can remember) was playing with my older brother the all-time classics Winter Games and Cannon Fodder. My independent gaming path began with our first family computer, on which I immediately started playing such titles as NHL 99, Tomb Raider III, and Need for Speed III Hot Pursuit. What follows is a list of the older games that stayed with me for a long time and I always like to get back to them:


  • Heroes of Might and Magic III
  • Diablo II
  • Operation Flashpoint
  • Hidden and Dangerous I
  • Rainbow Six II Rogue Spear
  • Might and Magic VII


I took a break from playing video games mostly due to full-time work obligations, climbing mountains, running, and last but definitely not least starting a family, but whenever I ended up being sick at home I usually played more than a fair amount of turns in HoMM III.


Last year I returned to active playing, but this time more as an indie game developer interested in how the most interesting titles achieved success - I usually do one or two play sessions (a couple of hours max), write down some notes and in case I am really hooked up, I do continue playing long term because I really want to finish the game.


Newer titles that really got me (I tend to add something here from time to time):

  • Mass Effect (both 1-3 and Andromeda) - truly massive sci-fi experience
  • Final Fantasy VII Remake Integrade - my first experience with JRPG, absolute blast in storytelling, engaging combat, and entertaining characters
  • Cyberpunk 2077 - immersive, entertaining, beautiful graphics
  • Divinity: Original Sin II - Larian Studios know how to make modern, entertaining, and rich RPGs, looking forward to BG III!
  • Hellblade: Senua’s Sacrifice - unique and immersive
  • Hollow Knight - small team, small budget, massive Metroidvania with the original setting
  • Tunic - amazing indie piece full of great design ideas
  • Kingdom Come Deliverance - a highly accurate historical RPG without magic and dragons, enough said
  • KOTOR I + II - Star Wars done right

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