Contributed to the development of a Mafia prequel, assuming a multi-faceted role encompassing environmental art production, outsourcing management, and motion capture support.
Key Contributions:
As UX Lead (interim) and Producer for the UX/UI team at Hangar 13, I played a key role in the development of Top Spin 2k25.
UX/UI Leadership:
Led the development of SpaceKnow Guardian, a cutting-edge AI-powered satellite imagery analysis platform for military and intelligence clients.
Key Responsibilities:
As part of a Game Design course, I developed a unique card game concept, drawing inspiration from my passion for collectible card games (CCGs) and my interest in military science fiction and location-based gameplay. This concept, inspired by classic CCGs like Magic: The Gathering, Lord of the Rings (Decipher), and Warhammer 40,000 (Sabertooth Games), blends innovative mechanics with elements of location conquest.
The accompanying artwork comes from amazing Toni Jacobs and Geoffroy Thorens aka Djahal
Short story game made in Inklewriter as a task within the Game Design course at GameDevHub. Upon the initial release, I am working on some changes and updates as well as transferring the project to Twine.
As an active member of a tabletop RPG community, I contributed under the pseudonym "Jarilo" to Drakkar, a free online fanzine (still active today). My contributions included articles providing players with inspiration and valuable references on a variety of topics, such as:
Recently, I returned to Drakkar, contributing two new articles:
Jakub Broz
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