I have been participating in the UX Design for the upcoming Top Spin 2k25 tennis simulation game developed by Hangar 13 Games studio. My work as a provisional UX Lead Designer (in addition to being a full-time producer responsible for the whole UXUI POD) included:
SpaceKnow Guardian is a top-tier AI-based satellite imagery automated analysis software for military and intelligence users. I was directly responsible for:
As part of the Game Design course, we were tasked to come up with a design of a card for either an existing or new card game. I combined my passion for CCGs, military science-fiction, and location-conquering aspects to create a concept of a new game taking inspiration from some older games as well as implementing my ideas based on more than 20 years of playing various card games (including but not limited to Magic, LOTR from Decipher or Warhammer 40k from Sabertooth Games).
The art for the two prototype examples below comes from amazing Toni Jacobs and Geoffroy Thorens aka Djahal
Short story game made in Inklewriter as a task within the Game Design course at GameDevHub. Upon the initial release, I am working on some changes and updates as well as transferring the project to Twine.
At the time I was most active within a tabletop RPG community I was a contributor (under the nickname “Jarilo”) to a free online fanzine called Drakkar (still active!). I contributed with articles that provided inspiration and references for players on various topics, such as military SF, the potential role and use of the mountains in the game, or how to portray trolls as creatures and NPCs. Recently, I managed to contribute again with two inspirational articles about forts and how to cleverly use animals as enemies.
Overview and links to the articles:
Jakub Broz
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