Christian Pino, User Experience Lead at Globant
Thanks to my multipotentiality, I’m most effective in teams where people take on multiple roles and share responsibility. I also prefer creative work in smaller, close-knit teams where we can solve problems together and share the excitement of development.
My experience working on two AAA titles gave me insight into a wide range of disciplines—I understand how they connect and can approach the development pipeline as a whole, with a broader perspective.
I have experience working within large, cross-disciplinary teams and coordinating the production process across the entire development team. I’ve also taken part in multiple meetings with publishing teams, and I understand the nuances of developer–publisher relationships.
Thanks to my interim role as a UX Team Lead and hands-on involvement in UX design across several projects, I’m confident leading complex UX initiatives—from research and wireframing to close collaboration with UI artists. I’m proficient in Figma and Miro, and I’m always looking to deepen my skill set in this area.
I’m comfortable working in Unreal Engine 5, including using Blueprints and basic work with the Sequencer. I enjoy exploring the engine’s capabilities further and learning how to integrate it more effectively into collaborative workflows.
Through my lifelong passion for tabletop RPGs and storytelling, I’ve grown to love creating game content that invites players to explore—while staying functional within the context of the world, gameplay, and mechanics. It’s an area I’d like to grow in and gain more hands-on experience with.
🎬 Producer | 🧠 UX Team Lead | 🎨 UX Designer | 🗺️ Adventure & RPG
Jakub Broz